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>It really looks like you've misunderstood the entire texture syntax.
>Your "pigment {blah1, blah2, blah3}" syntax would break consistency with
>every other use of pigments, and would take a lot of work to implement.
There are pigments with more than one rgb, such as the checker and hexagon
patterns.
After all the telling off for my ignorance and stupidity regarding meshes,
I'm sorry I made the post in the first place. :-(
Rohan _e_ii
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